I just don't design that much. It's a major flaw in the progression of my creative career. And in the end, can you call yourself a designer if you don't design, or a coder if you don't code? The only credentials you need is a daily practice, a creative habit.
During my college education, I was made familiar with the concept of participatory culture. Of course I've seen it all around growing up. The hybrid of the prosumer / producer, which amounted to the rise of the YouTube influencer, both admired and dreaded by many.
My problem is that the ratio of consumption to production for me was about 15-1. And it is still high. It mostly follows a repetitive pattern: I have some generic idea of what I'd like to design (some platonic ideal of a desired end product), and then at most I do a couple of sketches in a notebook or in Photoshop, get unsatisfied by the preliminary results, and discouraged to continue onwards.
The goal is to start opening up these old sketches and to try and make them into something at least worthy of publication -- good enough to show with the world, and something that hopefully tracks some creative growth trajectory.
So in this series I will revisit some of my old pencil sketches or ugly Photoshop designs and try to see if there's any viability in refining that work into some finishable, useful product.
For T-Shirts
For Website designs
For a Dribbble or Behance portfolio.
I'll update this post when I've narrowed down to the selection I can work with.